Quote:
Originally Posted by Dalin
Fortunately for GURPS groups, one of the rules is that "rules are guidelines" and "as long as the GM is fair and consistent, he can change any number, any cost, any rule" (B486). So you don't have to worry about breaking the rules of the game by adding, changing, or ignoring any rules.
Sounds like a good game, but I disagree with the premise that another group would be doing it "wrong" if they ignore some of the rules that your group takes seriously. The game style would be different, granted, but not better or worse in any objective sense.
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I meant wrong for my particular game. As in the specific sessions I'm running. I don't think anyone is wrong for playing their game their way. Sorry about the miscommunication.