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Old 07-27-2016, 02:02 PM   #21
Fred Brackin
 
Join Date: Aug 2007
Default Re: [4e] Magic - FP cost enchanting and storing FP.

Quote:
Originally Posted by Jose View Post
Ok, what options are there?

I see:
Cone of power.
Sacrifices.
Paut.

There was also mentioned some magic items:
The mana web and Enchanters bench but I cant really find them.
.
"Mana Web" and "Enchanter's Bench" are hypothetical items that someone might invent. Not official at all.

I don't even think you can use Cone of Power for enchanting either. After you raise all the energy in the Cone and drop out so you can use it to cast some spell you've only got 1 Turn. If you tried starting the enchanting ritual while you were already participating in the Cone Of Power ritual you'd have to be participating in 2 rituals at once. I can't quote Canon forbidding that but it sounds unlikely to be legit.

You left out Raw Magic. That's worth 100 energy for Enchanting per pt of Raw Magic and it only cost 5 pts to be able to store that Raw Magic indefinitely until you want to use it.

Also a ST 10 mage can get 60 energy out of Paut. That's a big one.

You can also look around fro low cost Items. +1 DR for the whole body is only 50pts and for just the Torso armor it's 25. +1 Defense bonus is 100 and so is Lighten 25% for Armor.

There are others. a 1lb Preserve food box is 20. A weightless 1 lb Hideaway is only 100. You can do a lot of clever things with a 1 lb hideaway like hide 3 doses of a potion in a "poison ring".

You have to aim lower than you might think at first but even that piecemeal armor Enchanting could make you the rest of the groups' best friend.
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