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Trouble changing skill cost progression
Hello, I'm trying to modify the costs of existing skill types (inspired by http://www.gamesdiner.com/escargo), what I have now seems to stop working if skills go above 17 or so. And the program seems to behave strangely if I enter a higher skill value; seeming to accept the result, but then incrementally lowering the skill value when I click empty space in the program.
Am I doing something wrong, or am I coming across a technical limitation?
full GDF attempt:
Code:
[SKILLTYPES]
DX/E, cost(1/1.5/2/3/5/7/10/15/20/30/50/70/100), base(-1), defaultstat(ST:DX), relname(DX)
DX/A, cost(1/1.5/2/3/5/7/10/15/20/30/50/70/100), base(-2), defaultstat(ST:DX), relname(DX)
DX/H, cost(1/1.5/2/3/5/7/10/15/20/30/50/70/100), base(-3), defaultstat(ST:DX), relname(DX)
DX/VH, cost(1/1.5/2/3/5/7/10/15/20/30/50/70/100), base(-4), defaultstat(ST:DX), relname(DX)
IQ/E, cost(1/1.5/2/3/5/7/10/15/20/30/50/70/100), base(-1), defaultstat(ST:IQ), relname(IQ)
IQ/A, cost(1/1.5/2/3/5/7/10/15/20/30/50/70/100), base(-2), defaultstat(ST:IQ), relname(IQ)
IQ/H, cost(1/1.5/2/3/5/7/10/15/20/30/50/70/100), base(-3), defaultstat(ST:IQ), relname(IQ)
IQ/VH, cost(1/1.5/2/3/5/7/10/15/20/30/50/70/100), base(-4), defaultstat(ST:IQ), relname(IQ)
HT/E, cost(1/1.5/2/3/5/7/10/15/20/30/50/70/100), base(-1), defaultstat(ST:HT), relname(HT)
HT/A, cost(1/1.5/2/3/5/7/10/15/20/30/50/70/100), base(-2), defaultstat(ST:HT), relname(HT)
HT/H, cost(1/1.5/2/3/5/7/10/15/20/30/50/70/100), base(-3), defaultstat(ST:HT), relname(HT)
HT/VH, cost(1/1.5/2/3/5/7/10/15/20/30/50/70/100), base(-4), defaultstat(ST:HT), relname(HT)
Will/E, cost(1/1.5/2/3/5/7/10/15/20/30/50/70/100), base(-1), defaultstat(ST:Will), relname(Will)
Will/A, cost(1/1.5/2/3/5/7/10/15/20/30/50/70/100), base(-2), defaultstat(ST:Will), relname(Will)
Will/H, cost(1/1.5/2/3/5/7/10/15/20/30/50/70/100), base(-3), defaultstat(ST:Will), relname(Will)
Will/VH, cost(1/1.5/2/3/5/7/10/15/20/30/50/70/100), base(-4), defaultstat(ST:Will), relname(Will)
Per/E, cost(1/1.5/2/3/5/7/10/15/20/30/50/70/100), base(-1), defaultstat(ST:Perception), relname(Per)
Per/A, cost(1/1.5/2/3/5/7/10/15/20/30/50/70/100), base(-2), defaultstat(ST:Perception), relname(Per)
Per/H, cost(1/1.5/2/3/5/7/10/15/20/30/50/70/100), base(-3), defaultstat(ST:Perception), relname(Per)
Per/VH, cost(1/1.5/2/3/5/7/10/15/20/30/50/70/100), base(-4), defaultstat(ST:Perception), relname(Per)
Similar problems happen if I change the 1.5 to an integer, as well
Last edited by func_door; 08-10-2017 at 11:00 PM.
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