Re: [House Rules] Technique System Overhaul
I really like your system, as I run long campaigns with many characters ending up getting many similar skills (as they are useful for that particular campaign).
I currently use blunt force to make them more distinctive (ie. a hard skill-cap but then allow techniques). Although none of them have reached that cap yet.
However, in my game, it's mostly combat-skill that they all get. And getting Targeted Attack or Feint for free just seems too powerful. Your examples are mostly none-combat skill and a few very different combat-techniques. Do you not run into the problem of your players simply getting "the best"? Or are your players less min/max'ers than mine?
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