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Old 07-04-2017, 06:55 PM   #4
GWJ
 
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Join Date: Mar 2013
Default Re: [House Rules] Technique System Overhaul

I was thinking about something similar some time ago, but I abandoned this, because of one important thing: techniques ARE something to distinct 2 skilled martial artists. Because of this cap for "optimal deal". If there is two players with nearly identical characters and they are some free points yet, they can make their characters different by purchasing techniques. Simply you are much more efficient with one or two "flag-moves" than others. And other player is more efficient with other "flag-moves". And this is working great in my campaigns. When my players had "free techniques" from their styles, that was just freakish. Simple there was no sense to do this, and if you have whole list of techniques, this is really bog down your game. After that we was liked and returned to "original techniques system" RAW ;) 1-3 techniques at most. Think about this, maybe you too will notice what is purpose (IMO) of this optimum-limit ;)
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