Thread: GURPS Rifts?
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Old 01-18-2010, 12:20 AM   #54
Crakkerjakk
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Default Re: GURPS Rifts?

Quote:
Originally Posted by oma View Post
As far as the laser defeating power armor. In Rifts, it DOES.
This is very much one of the aspects of the Rifts system that I wouldn't want to carry over. I think using the damage to armor rules, or even making armor semi-ablative, is reasonable, but turning armor into a pile of extra HP as opposed to something that stops damage doesn't seem like a good idea. I mean, think about it: I shoot you in the arm for 5 points of damage, so when I shoot you in the leg next turn the armor will only stop 45 instead of 50? Bleah. "How armor works" is not something that should be carried over, IMO. If I was trying to convert D&D to GURPS, I wouldn't try to make the armors all make you harder to hit and do away with damage resistance in an attempt to mimic AC, after all.
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