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Old 03-25-2021, 08:03 PM   #65
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Default Re: [DFRPG] Crawl! OOC

Bain’s basic speed is 5.5.

Since we have the initiative, Bain will put his boots in his bag and do stealth (14+1) and camouflage (16). Camouflage calls for a contest of perception to attempt an attack against Bain.

He will get close to the creatures, about 5 yards away, and do ranged combat.

Preferably, he will take a higher spot to cash a bonus from firing downward (B407): He wants to place himself at 4 yards of height and 1 yard of length, to reduce the range penalty from -2 (5 yards) to -1 (4/2 +1 = 3 yards).

This also gives the creatures targeting Bain a -4 to hit, this is shooting upward (4+4+1= 9 yards).

(It is one of the things he was attentive to during the trip).

Bain will take cover to gain an edge in battle. And when moving he will always have his back leaning against the “walls”, and will always keep a piece of cover accordingly to the situation.

With this, creatures aiming at Bain will have another -2 to hit (half exposed parts).

Alternatively, Bain will keep a 5-yard distance if on equal ground, he will cut this distance to 3 yards (under cover) if there are no ranged enemies; if the situation demands facing a melee fighter, he will keep a 5-yard distance. If a target starts abusing a shield, Bain will shoot to over-penetrate it.

If the targets are wearing armor, he will start with bodkin arrows aiming for at least 2 seconds to the vitals of the leader (15+2) in the first shot.

The following attacks will be targeted to the creature’s center of mass, quick-shooting (17-1), using the arrows accordingly to the previous step. He will take the ranged enemies first (mages, then archers) and subsequently the larger (melee) ones then the smaller ones.

If the enemy spotted him, and if the coming attack was going to hit, he would use acrobatic feverish dodge: Acrobatics (12), then feverish dodge (9+2+2).

Luck will be reserved to re-roll critical hits against Bain.
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