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Old 06-05-2009, 11:09 PM   #44
robertsconley
 
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Join Date: Jul 2006
Default Re: Fantasy Setting for GURPS

Quote:
Originally Posted by Gavynn View Post
I think your #1 - the rulebook is not really all that necessary, but I concur with the adventure ideas, with a book that ties them into a common world. And yes, we are still hurting for a full fledge Bestiary/Monster Manual/etc. be they real world critters or fantasy creations, for dungeon fantasy or otherwise.
In the late 80' the 2nd Edition GURPS Rulebook was about the perfect size and complexity to hook D&D players. From 3rd Edition onward the size of the core rulebook has made GURPS a tougher sell in my experience

The core rulebook of 3rd and 4th edition has greatly benefited GURPS in many other ways so I don't want to lose that. Hence the suggestion of a stripped down Fantasy version, along with eventually versions for Space and Horror.

But having this book is not the top issue, having the handful of adventures, and the Monster Manual is of more importance.
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