Quote:
Originally Posted by Fred Brackin
Then Spaceships 3 and 4 were tested together and it was with the mapped rules I did the space station attack. I used a Gibraltar station in defense and a Nova carrier with a bay full of TL8 ASATs.
The Novas stated out at Mars which is how they built up that 70 mile per second velocity. What I remember was that this came to 100 ASATs. There may have been multiple Novas to get that number.
Each ASAT could fire 3 missiles so the total number of incoming targets was 400 and this was too many to counter. Just one of the missiles gave you a _hard_ kill on the SM+14 asteroid station too.
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This is a good story. It's pretty much why I fret so much about missile defense.
Back on the possibility of using square-root based damage and HP to encourage large ships, after thinking about it more, I think the big challenge is armor. If you don't boost armor, you strip big ships of one of their original advantages. Not quite sure how to do it, though.