Quote:
Originally Posted by Tomsdad
Thing is it's an inherent feature of GURPS combat that it's designed to give us a choice of options here. You can roll at no penalty and using the random location table hope you get lucky*. Or you can specifically target those specific locations (but the trade off is it's harder to do so).
Ultimately I think Rasna is just looking to replicate that choice at a lower tier in terms of sub location, (and sub, sub location)
*weather lucky is hitting an un-armoured area or an area that comes with extra effects.
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If all you are worried about is punching their shin and your GM isn't an idiot, you are definitely better off rolling at -0.