Re: TFT Defense
There are a lot of good solutions here. The Fencing talent, Two Weapons and high Unarmed Combat talents provide models of ways that advanced skills can translate into stronger defense without giving up your ability to attack. Any of those could be developed or (my preference) generalized into core parts of the rules that anyone can try. GIURPS also provides some really good mechanical ideas that I believe could be lifted from that context and adapted to TFT without fundamentally changing or slowing it down. In the end this is a designer choice, and if we don't like what he does we can keep our house rules rolling along.
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