Quote:
Originally Posted by Varyon
If you don't want to use Armor as Dice, an alternative is to simply divide DR by 3 (round down) on a penetration, which functions about the same as that rule. Quadratic schemes, where you square the damage and DR, find the difference, then use the square root of that, have been proposed before as more realistic alternatives, and IIRC the divide by 3 rule ends up with fairly comparable results and is much faster.
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nice, good point!
Quote:
Originally Posted by Ji ji
I wonder if this applies to muscle powered weapon or not, given the huge difference in speeds involved.
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Apparently not, I'll be honest I've still get questions about the real life mechanisms it's referencing, but it does seem to be a bullet vs. ballistic cloth thing. There was recent thread that
touched on it a bit.