Call For Playtesters: GURPS Martial Arts: Technical Grappling
GURPS Martial Arts: Technical Grappling puts the current grappling rules in an arm bar until they bang on your desk in submission! The supplement introduces a few new rules that allow grappling to be treated as a continuum of control rather than being "grappled" and "not grappled," and seeks to find pressure points in the rules for posture and position.
It explains how to model increasing control over an opponent, a different approach to grappling with different parts of the body, and a completely new top-to-bottom take on grappling with weapons. It adds new perks and techniques where appropriate, and revisits existing rules to ensure compatibility with the new ones!
Playtesters must be registered e23 customers who have spent more than $50 at e23 in the past 12 months. We expect you to know the
GURPS Basic Set and
GURPS Martial Arts very well indeed.
We'll give preference to playtesters who have experience with or access to some or all of:
- Real grappling and martial arts experience, be it wrestling, submission grappling, MMA, or police and military training.
- A dedicated gaming group that actually use the rules in a game. The more sessions you can run, the better!
A number of slots will be reserved for people who expressly do
not know how to grapple, to check the rules and descriptions for clarity.
The playtest is currently scheduled to run from November 7 through November 28.
Prospective playtesters should e-mail
kenclary@gmail.com with [TG] (for "Technical Grappling") in the subject. Include your preferred e-mail address for the closed playtest mailing list, correct spelling of your name as it may appear in print, your e23 login name, and a few words on why we should pick you: qualifications, experience, current gaming group(s), etc. Please submit in this format:
Quote:
johndoe@etheremail.com
Jonathan Doe
johndoegamer
I'm a longtime credited playtester, with credits in Martial Arts and Fairbarn Close Combat Systems. I used to study Aikido and trained and taught for seven years. I have an ongoing realistic fantasy campaign that often features people using grappling to occupy or cripple their foes; one of my group's characters is a centaur! The group plays weekly, and I can get together with them at least twice to try out the rules.
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