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Old 06-29-2018, 09:10 PM   #18
AlexanderHowl
 
Join Date: Feb 2016
Default Re: Parrying unarmed attacks with a weapon

I often give animals and monsters the following abilities to allow them to be more effective combatants:

Dangerous Bite (+70%): Cutting Attack 1d+1 (Alternative Attack; Brawling; Melee Attack, Reach C, No Parry, ST-Based, +65%; Variable, +5%) [16]

Dangerous Claw (+95%): Cutting Attack 1d (Brawling; Melee Attack, Reach C-1, Dual Weapon, ST-Based, +90%; Variable, +5%) [3]

Dangerous Bite replaces Sharp Teeth while Dangerous Claw replaces Sharp Claws, so it normally only changes the template costs by 13 points. Since the attacks are ST-Based Melee Attacks that use Brawling, I allow them to receive the normal benefits and penalties of Brawling attacks. Dangerous Claw would allow a ST 17 Tiger with Brawling-15 to make one 3d+1 cutting attack at skill 15 or two 3d+1 cutting attacks at skill 11 (the Tiger could also parry two attacks with Dangerous Claws, though it would be at -3 against any non-thrusting weapon attack). Dangerous Bite just allows the tiger to make one 3d+2 cutting attack at skill 15 without risking damage if its attack is successfully parried.
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