Re: Heroes casting spells
This is an important change that I support whole heartedly. It opens up the 'design' space of characters, providing an avenue to create all sorts of hybrids, and do model archetypes that used to be hard to do (e.g., paladins and priests and so forth). These things were possible in the original edition, but the -4 penalty tilted the playing field enough that it was basically not worthwhile and people didn't do it. Now, I find myself constantly creating 'talented' wizards and 'magical' heroes.
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