Woodsman Problem?
I've been statting up a tribe of desert-dwelling hobgoblins.
In order for them to survive in the wilderness, they seem to need Woodsman talent - but it requires IQ 11 and Naturalist! Which seems very out of character.
I think a LOT of local IQ types, humans, orcs, gargolyes, whatever - should be able to avoid the penalties detailed in Woodsman for a 1-2 point talent available at IQ 7-8.
The more I think about this, the more it seems like Woodsman shouldn't be an IQ 11 talent that requires Naturalist - it should ideally be an IQ 7 talent!
Perhaps there should be a rule that if you have Area Knowledge for a particular area you gain the avantages of Woodsman, but only within that area?
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