Re: Custom talent balancing advice
Muskets are game changers in war, even at TL4, so you are favoring humans in warfare over the other two races (especially since you give them three combat skills, one ranged, one melee, and one fast-draw). For dwarves, I would replace Polearms with Gunner (Cannon). For elves, I would replace Running with Rapier.
As for the secondary benefits, I would instead have dwarves reduce the time for loading cannons by 5% per level, have elves reduce ranged visibility penalties by one per level, and have humans reduce ST requirements for personal firearms by one per level. That would allow dwarves to be superior gunners, elves to be superior snipers, and humans to be superior infantry. Thus, you preserve the balance between the two races.
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