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Old 04-07-2018, 08:54 PM   #21
ecz
 
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Join Date: Jan 2018
Default Re: Any Melee/Wizard computer games?

I'm not a great fan of computer games at any level but I think that it should not be too difficult create a "bot" to decide moves and actions of a group of enemies using the simple AD Melee/AD Wizard rules and three dice.

who of you knows Churchill (GMT) can understand what I mean:

Basically:
exist three possible levels of casualties the enemies can accept before the group breaks and flees - low 33% or more, average 50% or more, high 75% or more;
This is set before combat begins.

exist three different stances for the enemies (also set before combat begins)
-defensive, average, aggressive; each one has three different tables for orders (see below) plus one dedicated to figures with ranged weapons or spells.
Each enemy group also have a Morale ( ranging from 9 to 13 ) useful to decide if the stance changes during combat.

Each turn, after Initiative is assigned, a different command is given for each Enemy figure (based upon the stance in use) rolling three dice in one of the tables for the current stance in the moment they act or move:
-Move Orders for Unengaged figures,
-Combat Orders for Engaged figures (shifting instructions included)
-Combat Orders for units using Missile/Thrown weapons or spells;
-Combat Orders for wounded figures.

results indicate the action the Enemy Figures try offering a priority list in case there are more options available.

In the initiative Phase the morale could be checked in some cases to see if the group changes stance or if a Figure changes his personal attitude (see below).

This should cover 95% of what normally happens in a combat. Of course the Human player can always modify something in the best interest of the Enemies if the order given is clearly wrong or crazy.

In any case the action of each enemy in turn is decided using only an extra DR in the appropriate table.
higher numbers are always for more aggressive actions, so any single Enemy Figure could have a special DRM ranging from -2 to +2 to simulate an attitude tending to cowardice or to fighting without fear
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Last edited by ecz; 04-07-2018 at 08:59 PM.
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