A fourteenth-century French authority recommended using a light bow for hunting so that one could keep it partially drawn while waiting for the game. In GURPS terms, a bow ST less than your effective ST should give a bonus to Fast Draw, and a greater one should give a penalty.
Quote:
Originally Posted by Walrus
Yeah, I understrand all the issues about ST and assume that it happens on combat one second per turn scale.
Or it may be part of that Ready! - Draw! - Loose! drill for volley fire. How much time is between Draw! and Loose! commands? Was it actually a drill or is it more or less anachronism and assumption?
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What you describe is musketry tactics. There is no published research in a Western European language on how large groups of archers fought, and no readily-available source describing how they coordinated their actions. The choreographers for films like
Gladiator just copy musketry drill because it looks cool.