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Originally Posted by Ghostdancer
[LIST][*]good roleplaying - .playing the character as his stated personality,
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and those could/should/ do not Change?
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[*]excellent roleplaying - playing the character so convincingly that I lose sight of the player.
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If somebody is a better actor, he gets more Points or better fast-talker , or a more flashy talker for example
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Doing things as the character would do them even if this means other players are going to have to clean up the mess, etc.
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and what is the difference to antagonistic playing or ball or torch dropping or Leeroy Jenkins?
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Because I give my PCs plenty of character points to buy both abilities and be awesome in game play
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and that donīt mean they couldnīt lose?
Shouldnīt they could learn more from defeat than from victory?
Bad dice rolls, Errors in Judgement, Misunderstandings...
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It's the GMs job to the rules as written for his campaign.
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could you explain that please?
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I'm very much a Rule Zero GM
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You mean the GM is always right?
My rule Zero is not to Play in such a game any longer , the rules are for everyone on the table.
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We have different gaming styles then. My players love having as much data and detail as they can get there hands on. So, meh.
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you could write your characters diary as Long as you want every day of his life , but i wouldnīt read it
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I must be doing something right, since I usually have to turn people away from my group and have had excellent campaigns with excellent players for the last fifteen years or so
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Yes our gaming styles differ greatly.
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I tell the player what I expect a head of time and they do the same
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I speak with them if they wanted to Play in which Campaign s iīm interested GM
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except for a few nutballs I've meet along the way.
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i think some of them could fit better my style, than i would fit yours