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Old 07-27-2020, 08:31 PM   #14
Kale
 
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Join Date: Aug 2005
Location: Cowtown, Canada
Default Re: Diving into TFT's bell curve

Quote:
Originally Posted by TippetsTX View Post
The resulting number rolled (regardless of the number of dice used) must be BELOW a target value typically based on one of the character's three attributes. DX is probably the most common since you roll against that score to hit in melee or when casting spells. Situational modifiers (positive or negative) are applied to the target value rather than the die roll result.

In other words, for task or attack resolution, lower rolls are better.
Ok, so 3d6, roll under DX, modified by situational factors equipment etc. I was confused by this:
Quote:
Originally Posted by hcobb View Post
TFT however rolls several dice at once to determine a hit. This means that for most cases a one-point shift changes the odds by around 10% (this also applies for even four or five die rolls, see: https://www.hcobb.com/tft/TFT_Saving...rcentages.html )
Which shows 1 to 6 dice being rolled in the linked table.
EDIT: Ok, I see there are situations where you roll DX with 2 or 4 dice for special situations (like attacking a foe defending etc)

Quote:
Originally Posted by hcobb View Post
The best introduction to the TFT die rolling system is free here:
http://www.warehouse23.com/products/...asy-trip-melee
Thanks, that cleared things up.
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Last edited by Kale; 07-27-2020 at 08:41 PM.
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