Re: Diving into TFT's bell curve
The actual relative value of attack and damage depends on the target's armor, though it turns out the math for 2d weapons is pretty simple: if net damage is (2d+x), you should raise damage if adjDX-x is less than 12, skill if more than 12, and it's roughly equal if equal to 12. Thus, for a saber (x=-2) against no armor, upgrading to a shortsword (x=-1) is equally valuable to DX if adjDX is 10. Against armor 2 (changes x to -4) you want to upgrade damage if adjDX is 8 or higher.
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