Quote:
Originally Posted by Helborn
There are three options to solve low stats (32 points means few talents/spells or bad survival rates), low XP gains per session and high costs of talents and spells and mana.
1) start players at 36 or 40 points
2) raise the XP given per session so that a player earns enough to gain a stat or talents or spell either every session or every other session.
3) lower the costs of talents and spells and mana
My solution is to use #3 with my players. I also use the Fibonacci sequence rather than SJ's exponential.
But then this discussion goes under the heading of House Rules.
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So, 100, 100, 200, 300, 500, 800, etc. for attributes. Do you do the same for talents? Or are they still a static 500?