Re: Experience Points
My goal with any game I run is to use XP to reward those behaviors that I want to encourage during play. Killing everything in sight is typically NOT one of the things emphasized in my campaigns, nor is the acquisition of wealth which is its own reward. I try to focus more on HOW challenges are overcome so, for example, simply killing a troll might provide 30 or 40 XP, but a creative solution that leads to the troll becoming an ally (unlikely, I'll grant) or somehow defeating itself thru cunning tactics could net the players double or triple that amount of XP.
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“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos
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