Re: A Wizardry Talent (unpublished 1982 Interplay article)
A campaign-logic/situation side-effect of having wizardry be a talent, is that it implies anyone could train in it.
So for example, an organization (guild, military, slaver, etc) could in theory train any number of wizards, which potentially has huge implications for how common wizards are, industrial magic, ubiquitous magic, etc.
Also, in the context of the new XP system, it also implies that in games where a lot of XP is given out, high-level fighters with a bunch of XP wondering what to do with it might want to consider becoming wizards . . .
(Of course, to some players, that might sound interesting or cool, but some of us might rather like campaign worlds where only 1 in 300 people are wizards, and it isn't just something a person can pick up through study.)
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