Re: Converting GURPS characters to TFT
Yes. Well, without an armor DX penalty, the armor MA penalty can still be very significant, because the heavily-armored people often can't make the lightly-armored people fight them, because they tend to be able to run away. Or even, out-maneuver them and wear them down with skirmish tactics.
Having low MA also means the low-MA person can't run away from higher-MA foes.
I find that in GURPS, where there is almost no armor DX penalty, but encumbrance tends to slow movement by about the same proportion as in TFT (and there are defensive drawbacks - reduced Dodge and Retreat), that many people choose to limit their armor to what they can still get around well in, usually cloth or leather, for most situations.
In a few other rules sets I've tried, it can also work well to penalize defense but not offense. TFT doesn't really have much of a defense score, except in certain house rules.
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