View Single Post
Old 05-07-2019, 01:49 AM   #16
JLV
 
JLV's Avatar
 
Join Date: Nov 2010
Location: Arizona
Default Re: New Xp System: Not a Fan

Quote:
Originally Posted by Tywyll View Post
So I'm really not a fan of the new Xp system. 12,800xp to reach 40 stat points, which at 100 xp per session is 128 sessions regardless of length of activities in them.

Then 128 sessions for stat 41, 256 for stat 42, etc.

If you are using older material (like Tolenkar's Lair) PCs can NEVER realisitally reach the level of the big NPCs. I know the old system could be slow as well, but still, it was more governed by player activity in the games (kill and be successful in Saves and such and you got more xp). It had its issues, but still.

Now, buying talents/spells outside of increasing IQ is great, and I love that. Also love increasing the Mana in your staff with Xp.

I don't know the point of this post, just griping I guess.

Think I'm going to stick with the old system, possibly also increase the xp awards (10 per hour of play, 20 for 3d saves, 30 for 4d, etc), Dx+IQ for killing blows. Maybe even xp for treasure gained (since I do like xp for gp in old school games).
There are some real pluses to the new system for XP generations, though I too probably will retain the old system for credit for kills. Still, having many more options and ideas for earning XP during the game is a real plus (though I'll disagree strongly with "meta" things like bringing pizza to earn XP).

Regarding attribute bloat, I've played this game for 40 years and it WAS a problem. Just because one person never saw it doesn't mean it wasn't an issue, and Lars actually does a pretty good job of encapsulating the *real* issue -- it was boring.

I know that Joe will take me to task for this, but I much prefer the new system in terms of how XP may be spent and new skills and spells learned compared to the old way of doing things -- it's smoother, more intuitive and requires less book-keeping -- all positives in my opinion. Plus, as others have said before, de-coupling the learning process from the rigid IQ limits (and instead using IQ to limit the complexity of the learnable tasks instead of the number of them) is just so much more useful and "accurate" in game terms than the old system was. Plus we get rid of all that nonsense about "forgetting" talents and spells.

In short, taking the bad with the good, I see the new system as an overall triple at the very least. And by adding back in the old "kills" way of earning XP (in addition to the new system), I feel like I am fast approaching "home run" territory for my games.
JLV is offline   Reply With Quote