Quote:
Originally Posted by hcobb
Add new talents with large enough attribute requirements to exclude starting characters (UC V!) and charge players 500 XPs per skill point.
IQ 12: Heroic Jumping(2) Preq: Acrobatics, ST 12, adjDX 12. Enables implausible feats of jumping. Roll two fewer dice when attempting a jump (over the one die from Acrobatics) and also suffers two fewer dice of falling damage.
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You have the right idea, but I don't think talents are the right mechanism for the type of abilities I am considering. They should not be dependent on a particular IQ score and they will also represent capabilities that are beyond what can be achieved thru training.