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Old 11-07-2018, 03:14 AM   #44
RobW
 
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Join Date: Mar 2018
Default Re: One on One simulation

Quote:
Originally Posted by Skarg View Post
Certainly it matters a lot what the frequency of the different opponent/equipment mixes faced is.
Yes, with original Melee, there is a definite sweet spot in the 11/13, 12/12, 13/11 range, but there are so many rock/scissors/paper things going on that there is no optimum build, only the best build for the specific conditions and opponents you're facing.

Hopefully even more true now with the new talents. Although TBH I still worry about UCV! (Not to mention wizards)
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