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Old 03-08-2019, 11:13 AM   #194
Oliver Upshaw
 
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Join Date: Apr 2012
Default Re: Official Rules Update and FAQ (Draft versions 1.01 - June 21)

“3.02.2 Heavy Weapons Teams (HWT). Specialist battlesuit
squads. An infantry squad armed with a portable one-shot missile.
Each Heavy Weapons Team may make a single “heavy weapon
attack” at Attack Strength 3 and Range 4. Once this attack is made,
flip the counter to its “Fired” side. The heavy weapon may not be
fired while mounted (5.11.1) or on the turn the Heavy Weapons
Team dismounts (this is an exception to 5.11.3). The heavy weapon
attack does not double in overruns.

A Heavy Weapons Team has an inherent Attack 1 at Range 1,
which can be used both before and after firing the heavy weapon.
Treat this like a regular infantry attack. This inherent attack cannot
be used in any Fire Phase or overrun fire round where the heavy
weapon attack is used.

Heavy Weapons Teams are deployed in special scenarios.
Players can mutually agree to allow Heavy Weapons Teams in other
scenarios, by trading regular infantry for Heavy Weapons Teams at a
2 to 1 ratio; for example, 10 regular infantry might be exchanged for
five Heavy Weapons Teams. As specialist infantry, Heavy Weapons
Teams are worth double victory points (i.e., 4 VP per squad). Other
than as mentioned above, a Heavy Weapons Team should be treated
as infantry in all other circumstances.

Heavy Weapons Teams may re-arm from either a stocked CP
depot, or a Truck or Hovertruck carrying “Heavy Weapons Team
missiles.” They need to begin and spend one full turn in the same
hex as the reload source without firing. Each additional missile
would cost 1 VP each for unit selection and victory calculation. A
Heavy Weapons Team may carry only one heavy weapon missile at a
time. A Truck or Hovertruck may carry up to 10 missiles, or up to five
if a squad rides in the Truck at the same time. Players may receive
one regular Truck for “free” per 10 missiles (or fraction thereof)
purchased, if they so desire. A Hovertruck would cost 2 VP each for
unit selection and victory calculation (in addition to the missile
costs). Reduce the number of “free” wheeled Trucks available by
one for each Hovertruck purchased. Armor units and other types
of infantry may not carry heavy weapon missiles due to the large
protective casing within which they are transported. Heavy weapon
missiles may not be attacked individually, but are destroyed if the
Truck or CP is destroyed.

3.02.3 Marine Heavy Weapons Teams (HWTM). Specialist
battlesuit squads. Marine Heavy Weapons Teams are treated for all
purposes like regular Heavy Weapons Teams, except that they move
and attack equally well on land and water, and have double defense
in water hexes. The heavy weapon attack is uniquely designed to be
effective in both air and water. Marine Heavy Weapons Teams may
use their heavy weapon attack on either surface or submerged units
without penalty. Unlike regular Heavy Weapons Teams, they may
re-arm from Hovertrucks on the water, as per the re-arming rules
above. Marine Heavy Weapons Teams cost 6 VP per squad, (or 3× the
cost of regular infantry.)”

The above rules are copied from the Battlefields Rulebook posted here at SJGames.

They raise a couple of questions.

1. As Marine Heavy Weapons can be used against submerged targets and normal Heavy Weapons can not be used against submerged targets, do you need to keep track of the reloads separately if you buy both types of HW Teams? Or is the extra capacity assumed to be part of the suits and thus a HW Reload will work for either type of HW Team?

2. Rule 3.02.02 does not have a note about HW Teams not being able to rearm from Hover Trucks on the water. Rule 3.02.03 says that Marine HW teams can rearm from Hover Trucks on the water unlike regular HW Teams. Rule 3.02.02 should have this note added to it as it might be missed by someone that does not read up on the Marine HW teams.

3. Also “on the water” should be better defined. I am assuming that if a Hover Truck is carrying a HW Team and some reload missiles while on the water that the HW Team can pick up some reloads. But that if the HW Team is on the water separate from a Hover Truck in the same hex they cannot re-arm. By Rules As Written, though a HW Team riding on a Hover Truck on water could not re-arm. Was that the intention?
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