Got bored, decided to try to import RO spells to GURPS' Sorcery system. Here's what I got, if anyone has suggestion to make, I'd be very happy to hear it:
Fire
Firebolt
Statistics: Innate Attack (Burn, +5; Sorcery, -15%) [4.25/level].
Fireball
Statistics: Innate Attack (Burn, +5; Area Effect, 4 yards, +100%; Dissipation, -50%; Sorcery, -15%) [6.75/level].
Firewall
Statistics: Innate Attack (Burn, +5; Area Effect, 2 yards, +50%; Persistent, +40%; Wall, Permeable, +30%; Sorcery, -15%) [10.25/level].
Firepillar
Statistics: Innate Attack (Burn, +5; Persistent, +40%; Extended Duration, 10x, +40%; No Signature, +20%; Nuisance Effect: Visible after first hit, -5%; Sorcery, -15%) [9/level].
Meteor Storm
Statistics: Innate Attack (Crush, +5; Area Effect, 4 yards, +100%; Persistent, +40%; Overhead, +30%; Bombardment, 14, -5%; Sorcery, -15%) [12.5/level].
Lightning
Lightning bolt
Statistics: Innate Attack (Burn, +5; Surge, +20%; Stunning, 50%; Sorcery, -15%) [7.75/level].
Thunder Storm
Statistics: Innate Attack (Burn, +5; Surge, +20%; Stunning, 50%; Area Effect, 4 yards, +100%; Overhead, +30%; Sorcery, -15%) [14.25/level].
Jupitel Thunder
Statistics: Innate Attack (Burn, +5; Arcing, +100%; Stunning, 50%; Link, +10%; Sorcery, -15%) [12.25] + Innate Attack (Crush, +5; No Wounding, -50%; Double Knockback, +20%; Link, +10%; Sorcery, -15%) [3.25/level].
Lord of Vermillion
Statistics: Innate Attack (Burn, +5; Arcing, +100%; Stunning, 50%; Area Effect, 4 yards, +100%; Overhead, +30%; Bombardment, 14, -5%; Persistent, +40%; Sorcery, -15%) [20/level].
Water
Coldbolt
Statistics: Innate Attack (Burn, +5; No Incendiary Effect, -10%; Sorcery, -15%) [3.75/level].
Cold Diver
Statistics: Binding (Engulfing, +60%; One-Shot, -10%; Sorcery, -15%) [2.7/level].
Icewall
Statistics: Innate Attack (Crush, +5; Area Effect, 2 yards, +50%; Persistent, +40%; Wall, Rigid, +30%; Sorcery, -15%) [10.25/level].
Waterball
Statistics: Innate Attack (Crush, +5; Rapid Fire, 9x, +100%; Environmental, body of water, -30%; Sorcery, -15%) [7.75/level].
Frost Nova
Statistics: Binding (Engulfing, +60%; One-Shot, -10%; Area Effect, 2 yards, 50%; Emanation, -20%; Sorcery, -15%) [3.3/level].
Storm Gust
Statistics: Innate Attack (Burn, +5; No Incendiary Effect, -10%; Area Effect, 4 yards, +100%; Persistent, +40% Sorcery, -15%) [10.75/level].
Earth
Stone Curse
Statistics: Binding (Engulfing, +60%; Unbreakable, +40%; One-Shot, -10%; Sorcery, -15%) [3.5/level]
Earth Spike
Statistics: Innate Attack (Impaling, +8; Overhead, from below, +30%; Area Effect, 4 yards, +100%; Sorcery, -15%) [9.2/level].
Heavens' Drive
Statistics: Innate Attack (Impaling, +8; Overhead, from below, +30%; Area Effect, 4 yards, +100%; Sorcery, -15%) [17.2/level].
Quagmire
Statistics: Binding (Area Effect, 4 yards, +100%; Persistent, 40%; Sorcery, -15%) [2.25/level]
Spirit
Napalm Beat
Statistics: Innate Attack (Crush, +5; Affects Insubstantial, +20%; Area Effect, 2 yards, +50%; Dissipation, -50%; Sorcery, -15%) [5.25/level].
Soul Strike
Statistics: Innate Attack (Crush, +5; Affects Insubstantial, +20%; Rapid Fire, 3x, +50%; Guided, +50%; Sorcery, -15%) [10.25/level].