Quote:
Originally Posted by HANS
My template has ST 12, which is reasonable, I think. Weightlifting was already popular among SEALs in the late 1960s . . . then again, many of the chaps don't look more muscular than any normal guy. All that swimming has to have some impact, though, so increased ST is certainly in order.
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Yeah, for sure. I'd go for something like:
Attributes: ST 12 [20]; DX 13 [60]; IQ 13 [60]; HT 12 [20].
Secondary Characteristics: Dmg 1d-1/1d+2; BL 29 lbs.; HP 10 [-4]; Will 14 [5]; Per 14 [5]; FP 12 [0]; Basic Speed 6.00 [-5]; Basic Move 6 [0].
Quote:
Originally Posted by HANS
Then again, good reflexes might well be common with those guys . . .
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I'd call that Combat Reflexes, and put it on the advantages menu, along with +1.00 Basic Speed.
Quote:
Originally Posted by HANS
Which do you mean? Other than the Tactics specializations, which aren't available in 4e anyway, nothing immediately springs to mind. Ah, Electronics Op (Sensors) should go, I guess. But that's about it. They need all the Survival variants.
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I might be mis-remembering. I just recall rafts of specialties on the
Special Ops, Second Edition templates giving me nightmares. ;)
Quote:
Originally Posted by HANS
Born Soldier
Leadership, Navigation, Observation, Soldier, and Tactics.
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I'd probably add Savoir-Faire (Military) to this.