Quote:
Originally Posted by combatmedic
I find many attempts by actual scholars to model contemporary and historical social structures to be greatly deficient or deeply flawed.
I'm rather dubious about very complex systems to model social structures in the context of an RPG.
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Of course, but anyway that is happening all the time in many areas. Despite its pretenses, academic scholarship is far of being cold, clean, free of subjectivity, empty of passionate polemics and personal biases. I understand that people more or less specialized in any of the touched areas is prone to be more sensitive and critical about the material.
Quote:
Originally Posted by combatmedic
(. . .) Still, I'm of the mind that all you really need to run a game set in Westeros is the Basic Set.
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Quote:
Originally Posted by combatmedic
Still, I'll check out Social Engnineering when it comes out.
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Per my understanding, the SE book
will not be modeling these or those social structures; rather, it develops and enhances the existing tools in the
Basic Set for handling social traits like Status, Wealth, Rank (etc) taking the things to a new level of sophistication for
you addressing
better subjects like the ones discussed in this thread -and of course, there is more.
In other words, it isn't a catalog of social structures, but more akin to a toolkit for defining your own ones.
Quote:
Originally Posted by sir_pudding
Maesters have rank within the Citadel, it doesn't seem like the length of the chain matters as much elsewhere. Doesn't Social Engineering supposedly have rules for this kind of advantage?
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It will help to address these kind of subjects in finer detail, avoiding current oversimplifications.
Quote:
Originally Posted by SonofJohn
Dammit now have to buy it .....
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I hope it will be released sooner than later :)