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Old 10-08-2018, 10:48 AM   #3
dwalend
 
Join Date: Oct 2005
Default Re: Heavy Infantry Options

Quote:
Originally Posted by Cat View Post
At our last game day, there was instant and unanimous decision agains using the Revised Rule version of Heavy Infantry. Keeping track of which figures have fired and how many reloads are left in trucks is just way too fiddly a mechanic.
Unless you've got tokens on the table representing the munitions it's too hard. Even with those tokens it is a lot.

Quote:
What other rules have folks been using?
"No reloading" works OK. You just buy extra HWT if you need them, then swap the counters for regular INF as you go. (If you're tracking VPs killed, put the HWTs you swap in a different pile, and deal with the accounting chore. Or decide that whoever holds the field at the end wins.)

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I'm leaning towards one of these, or even both options for different heavy types:
Be moderately generous, as each specialist trades for two generic INF. That's giving up the ability to be in two different places, plus the ability to support each other (via D2 instead of D1, or position).
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