Re: Gaming Ballistic - GURPS Content Posts
Well, one issue with default sneaking is that it's a skill of 5, and on a quick contest that means you can actually see someone trying to sneak who you can't see normally (say, range 500 yards, so the viewer is rolling vs a 6. If both people roll a 10, the viewer fails by 4, the sneaker fails by 5, and the sneaker is seen).
Stealth is one of a number of cases where the range/speed chart produces dubious numbers. A person who's competent (skill 12) is better than someone untrained (skill 5), but that probably doesn't mean 1/15 the detection range.
Last edited by Anthony; 08-12-2013 at 11:42 PM.
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