The GURPS disadvantage. It's a lovely pre-approved loan: get those character points up front, and work them off (=roleplay the disadvantage) over time.
Only... there's a touch of loan shark aspect to the arrangement. Because, you see, should you miss a payment (=fail to play a disadvantage), Rocco here (=the GM) just might have to do something unfortunate to your lovely PC (=dock some points)...
Is there a less stressful way to handle disadvantages – specifically, not by receiving a sack of character points up front, but by earning the points a little at a time as you roleplay disadvantages at your discretion?
I think there is a way, with both methods able to coexist in the game (and even in a
character). The proposal:
Idea Pot: Earn-as-you-go disadvantages for GURPS
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