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Old 12-21-2016, 07:16 PM   #48
jason taylor
 
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Join Date: Aug 2005
Location: Portland, Oregon
Default Re: Traveller and modern electronics

Quote:
Originally Posted by Anthony View Post
Well, they didn't do their research then. Disputes like this (rebels/pretenders, depending on which side is talking) are hardly rare historically, and they can end in a variety of ways. In general your choices are:
  • Deal with neither side. This is the typical default when the situation is unclear, or the other options have unacceptable consequences.
  • Deal overtly with the locals, ignoring the despot. This is appropriate when the despot's ability to retaliate is limited or nonexistent.
  • Create shell organizations for dealing with the locals, deflecting any rage from the despot to the shell. How well this works depends on everyone's willingness to accept a polite fiction.
  • Deal covertly with the locals (smuggling).
  • Deal with the despot, then use the despot's agreement to take what you want by main force. This is generally used to give legal cover to theft or conquest (we're not conquering you, we're restoring the rightful government).
In the particular case of the 3I, you also have to deal with what the Imperial position on the issue is. Canon suggests that the 3I is willing to let worlds solve their own internal disputes internally, or even with offworld help, so it may be okay with any of the above options, but then again, it might not be.
Actually the IISS doesn't have to be inefficient to do that. They seem to have only so much presence on any given planet they are working on and are very stretched.

But all those choices come AFTER you have survived to figure out what went wrong.

The Imperium's position is mostly as you say. However a planet considered highly vulnerable to offworld influence is likely to get a different consideration.
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Last edited by jason taylor; 12-21-2016 at 07:20 PM.
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