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Old 09-28-2013, 01:10 PM   #36
vicky_molokh
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Default Re: Dodging while being levitated by Telekinesis?

Quote:
Originally Posted by DouglasCole View Post
establishing a grapple inflicts control points which lowered the opposed strength score. Strength 100 is probably on the order of 30 to 50 control points, which will significantly lower Spiderman strength.
So, 100 - 50 = 50. Still significantly higher than HT+6 (Will+6). And failing that HT (Will) roll will cause HP or FP damage based on TK ST 50, or an equally horrific affliction.

Unlikely, but it becomes more common under more human conditions. Assuming 2 pickup attempts per minute of wrestling on average, a 90-minute training session, and a 50% of it spent actually wrestling (numbers very roughly WMG'd based on vague memory of university years). Assuming that beginners will have ST10ish and weight 150ish lbs, that gives us HT-11 rolls, failing which causes damage. But I've been picked up and have picked up people multiple times, despite having unremarkable ST and HT, and neither experienced nor saw such nasty outcomes.

Quote:
Originally Posted by DouglasCole View Post
Also, a telekinetic grapple and a regular physical two handed grapple are indistinguishable unless the grappler with telekinesis has paid special points. There is nothing different about a telekinetic grapple, and a two-handed physical grapple unless those points have been spent. If spidey can resist a physical grapple with his strength, the same applies to a telekinetic one.
Okay, sure, it applies to a regular grapples too, albeit in a different way. E.g.:

Let's say I want to pick up a house cat - ¼×BL, which is a roll of HT+5. For a couch potato with HT9 and Unfit, that's a 13 against the cat's DX of 14. 28% chance of being able to successfully pick up a cat. A bit low, isn't it?
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