Thread: GURPS Eberron
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Old 04-16-2012, 11:01 PM   #16
badmudderfugger
 
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Join Date: Mar 2005
Location: Calgary, AB
Default Re: GURPS Eberron

Next, an undead assassin built by the Karrnathi alchemists.

The guys will encounter these things deep in the ruins of the lab, where they've been lying in wait for instructions...or enemies.

Karrnathi Skulker
Karrnathi Undead Assassin

ST 8 HP 11 Basic Lift 13 Ground Move 6
DX 13 Will 8 Damage 1d-3/1d-2 Water Move 0
IQ 8 Per 12 Basic Speed 5.75 Clinging Move 3
HT 10 FP 10 Basic Move 6

Offense:
Talons: Attack 15, Parry 11, Reach C, Damage: Thrust 1d6-2 imp

Defense:
Tough Skin (DR: 2)
Dodge 11, Parry 11

Social Background
Cultural Familiarities: Karnnath (Native).
Languages: Common (Native).

Advantages
Clinging (Move 3 across walls or ceiling), Combat Reflexes ( +6 on all IQ rolls to wake up or recover from surprise), Darkvision, Improved Dodge 2, Rotting Undead Traits, Tough Skin (DR: 2), Unfazeable (exempt from Fright Checks and unaffected by reaction modifiers).

Disadvantages
Rotting Undead Traits (but no Bad Smell)

Skills
Brawling 15, Camouflage 14, Shadowing 13, Stealth 14
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Last edited by badmudderfugger; 04-21-2012 at 11:14 PM.
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