Quote:
Originally Posted by Edges
You could say that if the pain Affliction is countered by a HT roll (like a normal affliction), it benefits from Kromm's #2 and if it's countered by a Will roll (like a Malediction), it benefits from Kromms #3. Other attributes would use whichever makes most sense.
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I was thinking that #2 allows you to reduce pain Affliction penalties to ST, DX, and HT rolls and physical skills, while #3 lets you reduce pain Affliction penalties to IQ and mental skills. It may even be possible to level the reduction effects.
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Published GURPS Settings (as of 4/2013 -- I hope to update it someday...)