Thread: Thieves
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Old 11-28-2022, 08:19 PM   #16
Dalin
 
Join Date: Dec 2009
Location: Saint Paul, MN
Default Re: Thieves

Another challenge with thieves that has been discussed before (and not just in DF) is the fact that since their skills are fundamentally mundane, they can usually be replicated in other ways. There's not much that a thief can do that a well-placed spell or barbarian's axe or scout's arrow couldn't also manage. On the one hand, this is good; an adventure should be solvable with different mixes of professions. But unless the scenario is well-designed, the thief can feel a bit lackluster.

I need to think about this as I design scenarios. Targeted low or null mana areas. Occasional orichalcum and/or meteoric locks. Plenty of fragile valuables that don't play nice with the barbarian's methods. Etc.
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