Quote:
Originally Posted by Keiko
Ah okay. I admit I was defaulting to a "D and D" type environment not something modern or futuristic. Not sure why I do that. I haven't even played D and D much at all for decades.
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I'm playing a first ed game right now so it's freshest in my mind. But you're right that modern/scifi games tend to have better hygiene. Which fits with gritty realism but not the cinematic Orlando Bloomesque elven experience many of my players visualize.
Quote:
Originally Posted by Mailanka
You know, your post (and a few others) have got me thinking...
What if we grant everyone a +1 reaction bonus if they make a point out of "cleaning up." Right? Like your character has freshly showered and is wearing fresh clothes and put on a bit of deo, brushed their teeth, etc. You might give them a +1 under those circumstances, provided it's appropriate to the circumstances. That seems like a reasonable course of action, if a bit of a simplification.
Sanitized Metabolism, then, becomes a sort of exotic version of a SOP: "Assume I am always clean." The character always gets the +1 in circumstances where being well-groomed and freshly bathed would apply a +1, even if they wouldn't have access to the materials needed to clean themselves (because they are naturally clean and pleasant smelling).
I think I could run it that way.
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That's how I use it already. I suppose you could give people a -1 unless they washed up immediately before, but as a rule I'm against Advantages that introduce new penalties or perils and then you buy the advantage to exempt yourself out. The way you wrote it seems perfect.