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Old 06-06-2014, 05:48 PM   #22
Rasputin
 
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Join Date: Jan 2005
Location: Minneapolis, MN, USA
Default Re: GURPS Dungeon Fantasy 16: Wilderness Adventures

Quote:
Originally Posted by Kromm View Post
Put another way, the p. B223 rule isn't even relevant if you're using the rest of the Basic Set in all its glory. It's a super-simplification. Even DF needs more detail than that to be interesting, if wilderness adventures are going to be important (and if you're buying a 60-page supplement, presumably they are).
Gotcha. There are two players who are going to be happy that they don't make that roll anymore. (Which was going away with this supplement anyways, since from that standpoint, there is more detail.)
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