Re: How to give fatigue points more meaning?
Again, yes, it's entirely feasible for (many, if not all) real people to run on six hours or perhaps even less for extended periods.
GURPS characters outright can't do it unless they've got Advantages that completely obviate the ill effects.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident.
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