Quote:
Originally Posted by Kymage
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These all lead to Campaign Z or so which combines elements of all the campaigns into one big campaign which wraps up the threads from the earlier campaigns.
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The complexity of this really seems to hinge on one aspect that I'm unclear about.
Are you truly trying to bring most of the
players from the various campaigns into Campaign Z, or is Campaign Z just influenced by the events, backgrounds and NPCs (who may have been PCs at one time) of the prior campaigns?
The former seems to be require much more innovation in the style described by
trooper6 (four posts above), whereas the latter seems to "just" be intense adventure design.
Do you intend Campaign Z to have the regular number of players as any one of your other campaigns or to be the aggregate of all (or most) of the players?