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Old 05-17-2012, 06:20 PM   #46
Grouchy Chris
 
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Join Date: Nov 2007
Location: The City of Subdued Excitement
Default Re: Novice GM running GURP fantasy odyssey

Quote:
Originally Posted by RyanW View Post
I've mentioned this before but it bears repeating: I have a house rule when I GM of treating the character sheet as a rough draft through the first few sessions. Massive changes (switching from a knight in shining armor to a magically enhanced thief) require explicit approval, but switching weapon skills or deciding that disadvantage isn't as interesting for your character as this one as this one are fine.
I didn't go quite that far, but in my current campaign, I allowed the players to use the first 10 character points they earned as retcon points: they could spend them on anything at all, and we'd all just agree the character had those traits all along.
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