Quote:
Originally Posted by PK
I've been wanting to address the question of "what do I do with the sage if magic doesn't exist?" for a while now.
I've also got a longer answer, with far more detail, but I'll have to ask you to wait a little while for that one. Just keep an eye on Warehouse 23 in the meantime.
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For the record, that answer is available now:
GURPS Monster Hunters 5 includes four new lenses for the sage, three of which remove magic altogether and one which changes it from RPM to "technomagic" (also new in this book).
A couple of those sage lenses are
available for you to look at in the free preview PDF (on the fifth page), so please check it out when you have a chance.