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Old 08-17-2013, 12:24 PM   #7
Anaraxes
 
Join Date: Sep 2007
Default Re: GURPS Overhaul - Combat Skills

Seems appealing on first glance.

I'd tweak some names to fit the generic building-block style of most of them. Brawling -> Striking; Fencing -> Footwork.

Do you really need Weak? The only example is Judo. And Judo isn't unconcerned with efficiency. The moves are designed to be efficient enough; Wikipedia cites "seiryoku zen'yō" ("maximum efficiency; minimum effort") as a founding principle. It's just not focused on striking. This might simply be dumped into "Special" to characterize Judo. Or just leave it as stylists generally not putting many points into their Striking-based skill ("atemi-waza") as they do the Grappling-based one.

I'm not expert, but I don't think Savate is pure kickboxing, and doesn't rate the Restricted designation.

I'm tempted to look at "2H" as a modifier, but it would be a notional one like "Restricted" meaning you know 1H exclusive-or 2H weapons. So it's not really different from having it in the name of the skill, other than shortening the skill list.
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