Quote:
Originally Posted by whswhs
Okay. Then just for clarity, I recommend not calling it a Quick Contest. Nor a regular contest, because those work more like standard GURPS combat.
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The Quick Contest where you have to also succeed in your roll to effect your intent is used in Technical Grappling a lot. I wanted to call it a Resistance Roll in an early draft, because the text on p. B348 describes it perfectly. You must both succeed in your roll AND win the contest.
However, the guidance given was that was for resisting supernatural abilities and powers . . . but by the text itself, Resistance Roll is the correct mechanic.