Re: Translating the concept of HP from D&D (and the like) to GURPS
One important thing if you want to use HP as it generally appears in other systems is a way to not be harmed by having low HP (i.e. removing the Move/Dodge penalties for being below 1/3 HP). Monster Hunters: Power-Ups 1 added Injury Tolerance (Unstoppable) that does exactly that. It's 10 pts for HP and 20 points for HP and FP.
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